deejayshorty:

thewritingcafe:

BASICS:

Genres:
Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
Arabian: Fantasy that is based on the Middle East and North Africa.
Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
Celtic: Fantasy that is based on the Celtic people, most often the Irish.
Christian: This genre has Christian themes and elements.
Classical: Based on Roman and Greek myths.
Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
Historical: The setting in this genre is any time period within our world that has fantasy elements added.
Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.
Word Counts:
Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.
Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.
A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.
Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.
But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.
General Fantasy: 75k - 110k
Epic Fantasy: 90k - 120k
Contemporary Fantasy: 90k - 120k
Urban Fantasy: 80k - 100k
Middle Grade: 45k - 70k
YA: 75k - 120k (depending on sub-genre)
Adult: 80k - 120k (depending on sub-genre)

WORLD BUILDING:

A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies. 
Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.
As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.
Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.
World Building:
Fantasy World Building Questionnaire
Magical World Builder’s Guide
Creating Fantasy and Science Fiction Worlds
Creating Religions
Quick and Dirty World Building
World Building Links
Fantasy World Building Questions
The Seed of Government (2)
Guide to Science Fiction and Fantasy
Fantasy Worlds and Race
Water Geography
Alternate Medieval Fantasy Story
Writing Magic
Types of Magic
When Magic Goes Wrong
Magic-Like Psychic Abilities
Science and Magic
Creative Uses of Magic
Thoughts on Creating Magic Systems
Defining the Sources, Effects, and Costs of Magic
World Building Basics
Mythology Master Post
Fantasy Religions
Setting the Fantastic in the Everyday World
Making Histories
Matching Your Money to Your World
Building a Better Beast
A Man in Beast’s Clothing
Creating and Using Fictional Languages
Creating a Language
Creating Fictional Holidays
Creating Holidays
Weather and World Building 101
Describing Fantastic Creatures
Medieval Technology
Music For Your Fantasy World
A heterogeneous World
Articles on World Building
Cliches:
Grand List of Fantasy Cliches (most of this can be debated)
Fantasy Cliches Discussion
Ten Fantasy Cliches That Should Be Put to Rest
Seven Fantasy Cliches That Need to Disappear
Avoiding Fantasy Cliches 101
Avoiding Fantasy Cliches
Fantasy Cliches
Fantasy Cliche Meter: The Bad Guys
Fantasy Novelist’s Exam
Mary Sue Race Test
Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.

CHARACTERS
Read More

deejayshorty:

thewritingcafe:

BASICS:

Genres:

  • Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
  • Arabian: Fantasy that is based on the Middle East and North Africa.
  • Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
  • Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
  • Celtic: Fantasy that is based on the Celtic people, most often the Irish.
  • Christian: This genre has Christian themes and elements.
  • Classical: Based on Roman and Greek myths.
  • Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
  • Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
  • Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
  • Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
  • Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
  • Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
  • High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
  • Historical: The setting in this genre is any time period within our world that has fantasy elements added.
  • Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
  • Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
  • Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
  • Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
  • Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
  • Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
  • Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.

Word Counts:

Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.

Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.

A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.

Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.

But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.

  • General Fantasy: 75k - 110k
  • Epic Fantasy: 90k - 120k
  • Contemporary Fantasy: 90k - 120k
  • Urban Fantasy: 80k - 100k
  • Middle Grade: 45k - 70k
  • YA: 75k - 120k (depending on sub-genre)
  • Adult: 80k - 120k (depending on sub-genre)

WORLD BUILDING:

A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies. 

Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.

As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.

Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.

World Building:

Cliches:

Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.

CHARACTERS

Read More

(via kinraijou)

51816

10.14.13. language,

o-eheu:

direcartographies:

fun fact: the reason that the plural of goose is geese but the plural of moose is not meese is because goose derives from an ancient germanic word undergoing strong declension, in the pattern of foot/feet and tooth/teeth, wherein oo is mutated to ee. however ‘moose’ is a native american word added to the english lexicon only ~400 years ago, and lacks the etymological reason to be pluralized in that way.

Linguas amo

(via catedrals)

228997

victoriousvocabulary:

EUDIPLEURA

[noun]

the fundamental forms of organic life, that are composed of two equal and symmetrical halves; bilaterally symmetrical.

Etymology: uncertain, presumably Greek.

[Aldem Butcher]

535

victoriousvocabulary:

ACERCOMIC
[noun]
one who has never had a haircut.
Etymology: from the classical Latin acersecomes, a long-haired youth, a word borrowed from an earlier Greek one that was made up from kome, the hair of the head (which is where comic comes from in the ending), keirein, to cut short, and the prefix a-, not.
[Ner-Tamin]

victoriousvocabulary:

ACERCOMIC

[noun]

one who has never had a haircut.

Etymology: from the classical Latin acersecomes, a long-haired youth, a word borrowed from an earlier Greek one that was made up from kome, the hair of the head (which is where comic comes from in the ending), keirein, to cut short, and the prefix a-, not.

[Ner-Tamin]

696

9.24.13. language,yup,
  • spanish and italian: So THESE words are feminine and THESE words are masculine, and you ALWAYS put an adjective AFTER the noun.
  • french: haha i dont fuckin know man just do whatever
  • german: LET'S ADD A NEUTRAL NOUN HAHA
  • english: *shooting up in the bathroom*
  • gaelic: the pronounciation changes depending on the gender and what letter the word starts and ends with and hahah i dont even know good fucking luck
  • polish: here have all of these consonants have fun
  • japanese: subject article noun article verb. too bad there's three fucking alphabets lmao hope your first language isn't western
  • welsh: sneeze, and chances are you've got it right. idfk
  • chinese: here's a picture. draw it. it means something. it can be pronounced three different ways. these twenty other pictures are pronounced the same but have very different meanings. godspeed.
  • arabic: so here's this one word. it actually translates to three words. also pronouns don't really exist. the gender is all in the verb. have fun!
  • latin: here memorize 500 charts and then you still dont know what the fuck is happening
  • sign language: If you move this sign by a tenth of an inch, you'll be signing "penis"
495496

airbenderedacted:

delianisnotonfire:

belladino:

nelladee:

Know your roses guys  Or you just might fuck up the moment

and you dont want to do that ._. 


salmon is for desire

I LOVE HOW THIS POST STARTS OFF SO NORMAL AND THEN-
TUMBLR.

airbenderedacted:

delianisnotonfire:

belladino:

nelladee:

Know your roses guys
Or you just might fuck up the moment

and you dont want to do that ._. 

salmon is for desire

I LOVE HOW THIS POST STARTS OFF SO NORMAL AND THEN-

TUMBLR.

(Source: hypothetical-happiness, via luftnarpenthusiast)

710778

9.22.13. language,cute,
omnicat:

word-stuck:

“[Voorpret] is about creating those stomach butterflies and a smile on your face when you think of that particular day, event or moment." -creJJtion

And there’s also napret, “after-fun”. :D

omnicat:

word-stuck:

[Voorpret] is about creating those stomach butterflies and a smile on your face when you think of that particular day, event or moment." -creJJtion

And there’s also napret, “after-fun”. :D

(Source: word-stuck, via skullvis)

1057

12.27.12. art,language,
victoriousvocabulary:

MICROPOLIS
[noun]
a small city.

victoriousvocabulary:

MICROPOLIS

[noun]

a small city.

115

12.27.12. fantasy,language,

victoriousvocabulary:

TERRA INSOLITUS

[noun]

Latin: strange land; unaccustomed or unusual land.

[Ivan Laliashvili]

489

12.23.12. Walt Disney,language,

racebentdisney:

sqoozh:

racebentdisney:

Please don’t delete or compromise this text, or the post loses its purpose! Thank you :3

Disney Songs in their “Home” Language (click to listen)

translations:
“Singing, song of all songs, that says again and again I’m yours.”
“Even if your heart is lost, you have to believe anyway, the dream of a life is love.”
“I know what happens, you hold me in your arms.”
“Hoping for the sweet moment where your questions are answered.”
“I want to live another life !”
“Leave your heart to me, and it will see an amazing world.”
“He’s sweet, the god of my heart.”
“Everyone take up arms together, let the Huns despair!”
“Flower, bright and beautiful, do not leave me alone.”

Language and translations are fascinating! What a great post

Correct me if I’m wrong, but isn’t Cinderella, at least, traced back to China?

Yes, Yeh-Xian is one of the oldest known forms of the Cinderella story! It is, however, vastly different from the French Cendrillon, which the Disney movie is based on. The Cinderella tale itself is thought to be even older that Yeh-Xian however: the original might go back even further.

(via shypiemaker)

46825